D14L3CT1C5

PS
298 matches tracked 89 matches in 30 days
Last updated:

How does D14L3CT1C5 play?

Rating 0.94 (from 78 matches) K/R 0.68 ADR 75.6 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 48%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 66%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 1%−9 pp better than 7%
K/D 0.96−0.03 better than 33%
Pistol kills per match 2.2
Knife kills 5 in 298 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.3 pp better than 37%
Rounds with 3K 3.4%−0.5 pp better than 27%
MVPs per match 2.20.0 level
4Ks and aces 27x 4K, 0 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 41%
Utility damage per round 4.5+0.3 better than 59%
Enemies flashed per round 0.34+0.06 better than 67%
Rounds with a death 71%−2.0 pp better than 70%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +4 pp, ELO +128
= Stayed the same
K/R at 0.69, ADR at 76.0
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66).

Patterns

From the last 298 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −156 ELO
28 matches · 43% wins
On Ancient −141 ELO
47 matches · 40% wins
In match 4 of the day −50 ELO
37 matches · 41% wins

D14L3CT1C5 loses the most ELO on Inferno: −156 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
55% better than 67%
0.69 better than 32%
78.0 better than 40%
0.92–
45% of 227 duels better than 22%
34% of 59 situations better than 41%
Mirage68
62% better than 84%
0.67 better than 21%
73.9 better than 19%
0.94–
48% of 200 duels better than 36%
46% of 48 situations better than 74%
Anubis53
47% better than 35%
0.69 better than 30%
75.3 better than 22%
0.92–
51% of 159 duels level
30% of 37 situations better than 28%
Ancient47
40% better than 20%
0.67 better than 23%
75.5 better than 26%
0.97–
44% of 149 duels better than 18%
38% of 34 situations level
Inferno28
43% better than 24%
0.70 better than 40%
76.4 better than 35%
0.96–
54% of 108 duels better than 66%
35% of 17 situations better than 43%
Nuke20
50% better than 34%
0.69 better than 22%
73.7 better than 15%
1.04–
36% of 64 duels better than 2%
61% of 23 situations better than 92%
Cache9
56% –
0.69 –
72.8 –
0.82–
60% of 25 duels –
50% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How D14L3CT1C5 plays

Across 298 matches D14L3CT1C5 averages K/R 0.68 and ADR 75.6; the rating across the 78 rated matches is 0.94. Most room to improve: Rounds with first kill at 7%. That is better than only 9% of players on level 8. On average 15.4 kills per match, 51% of them headshots. The strongest map is Mirage with a 62% win rate in 68 matches. In 22 of 78 matches the rating was 1.10 or higher (28%), in 37 it was below 0.90. In 227 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. D14L3CT1C5 loses the most ELO on Inferno (−156 ELO, win rate 43%). Things go best on Nuke (+33 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, ELO +128. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.0. Last 30 days: 89 matches, win rate 49%, ELO balance −149.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.