D0nt_talking
Name history of D0nt_talking
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does D0nt_talking play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average33% of nades dealing damage or blinding and so slightly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.67 (at the start 0.83). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.91 (at the start 1.15). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 93.5. Last 3 months: 76.6 (at the start 90.0). Slightly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 54% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 46% (at the start 55%). Clearly below the average (49%).
Best month: August 2026 with 2,332. Last 3 months: 2,154 (at the start 2,237).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D0nt_talking loses the most ELO in match 3 of the day: +21 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.43 · Ancient
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How D0nt_talking plays
Across 133 matches D0nt_talking averages K/R 0.75 and ADR 82.9; the rating across the 114 rated matches is 1.00. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 37 of 114 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. D0nt_talking loses the most ELO in match 3 of the day (+21 ELO, win rate 43%). Things go best on Dust 2 (+25 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.16, Rating −0.24, ADR −13.4, Win rate −9 pp, ELO −83. Last 30 days: 15 matches, win rate 47%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.