D0lir

Russia
On FACEIT since 2020 239 matches tracked 93 matches in 30 days
Last updated:

How does D0lir play?

Rating 0.94 K/R 0.67 ADR 74.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.6
Knife kills 2 in 239 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 17x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, ELO +261
= Stayed the same
Rating at 0.95, ADR at 75.0, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
47 matches · 57% win rate
On Anubis −30 ELO
21 matches · 19% win rate
Between 12:00 and 18:00 −149 ELO, win rate 48%

D0lir loses the most ELO on Ancient: −59 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Inferno
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% right on the average
0.64 better than 7%
71.5 better than 8%
0.91 better than 8%
46% of 367 duels better than 17%
29% of 52 situations better than 21%
Dust 272
65% better than 87%
0.70 better than 25%
76.6 better than 24%
1.00 better than 29%
47% of 285 duels better than 23%
42% of 38 situations better than 59%
Ancient47
57% better than 61%
0.71 better than 28%
80.0 better than 38%
0.97 better than 22%
49% of 274 duels better than 32%
29% of 21 situations better than 26%
Anubis21
19% better than 1%
0.63 better than 4%
68.7 better than 2%
0.86 better than 3%
43% of 83 duels better than 9%
33% of 9 situations better than 37%
Inferno11
55% -
0.68 -
78.1 -
0.98-
55% of 55 duels -
33% of 6 situations -
Cache9
44% -
0.49 -
56.7 -
0.66-
40% of 45 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0lir plays

Across 239 matches D0lir averages K/R 0.67, ADR 74.2 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 65% win rate in 72 matches. In 74 of 239 matches the rating was 1.10 or higher (31%), in 121 it was below 0.90. In 165 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. D0lir loses the most ELO on Ancient (−59 ELO, win rate 57%). Things go best on Dust 2 (+148 ELO, win rate 65%). Match no. 4 of the day goes best: 61% win rate, +118 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, ELO +261. Unchanged in recent months: Rating at 0.95, ADR at 75.0, Win rate at 55%. Last 30 days: 93 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.