D0jca

Serbia
329 matches tracked 187 matches in 30 days
Last updated:

How does D0jca play?

Rating 1.10 K/R 0.78 ADR 82.0 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 329 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.7
Knife kills 6 in 329 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 68x 4K, 4 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether D0jca is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 329 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
62 matches · 48% win rate
On Anubis −49 ELO
38 matches · 45% win rate
Between 12:00 and 18:00 −32 ELO, win rate 38%

D0jca loses the most ELO on Dust 2: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.42 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 30%
0.78 better than 65%
82.7 better than 56%
1.09 better than 64%
58% of 497 duels better than 83%
37% of 73 situations better than 45%
Dust 262
48% better than 34%
0.73 better than 43%
80.5 better than 44%
1.02 better than 41%
56% of 275 duels better than 74%
35% of 48 situations better than 38%
Ancient56
45% better than 26%
0.79 better than 67%
83.8 better than 58%
1.11 better than 72%
61% of 294 duels better than 92%
38% of 42 situations right on the average
Inferno39
62% better than 64%
0.85 better than 77%
88.1 better than 65%
1.24 better than 84%
56% of 151 duels better than 59%
34% of 35 situations better than 40%
Anubis38
45% better than 23%
0.76 better than 53%
77.3 better than 24%
1.11 better than 69%
60% of 151 duels better than 86%
45% of 33 situations better than 68%
Cache24
58% -
0.77 -
78.2 -
1.06-
52% of 101 duels -
40% of 20 situations -
Nuke11
36% -
0.76 -
78.5 -
1.06-
62% of 34 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0jca plays

Across 329 matches D0jca averages K/R 0.78, ADR 82.0 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 156 of 329 matches the rating was 1.10 or higher (47%), in 96 it was below 0.90. In 329 matches with detailed stats: 68 4Ks and 4 aces. D0jca loses the most ELO on Dust 2 (−122 ELO, win rate 48%). Things go best on Ancient (+121 ELO, win rate 45%). Match no. 2 of the day goes best: 60% win rate, +30 ELO. Last 30 days: 187 matches, win rate 50%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.