D0MNTR-_-
Name history of D0MNTR-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does D0MNTR-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so clearly above the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12.
Damage per round (ADR)
Best month: September 2026 with 85.5. Last 3 months: 82.4 (at the start 76.2). Just above the average (80.4).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 53% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: April 2026 with 75%. Last 3 months unchanged at 50%. Just above the average (49%).
Best month: July 2026 with 2,077.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D0MNTR-_- loses the most ELO on Inferno: −102 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 1.82 · Ancient
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How D0MNTR-_- plays
Across 155 matches D0MNTR-_- averages K/R 0.76 and ADR 81.0; the rating across the 105 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 84 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. D0MNTR-_- loses the most ELO on Inferno (−102 ELO, win rate 55%). Things go best on Mirage (+15 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.06, ADR +6.2, Headshots +3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 26 matches, win rate 58%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.