D0MNTR-_-

Czech Republic
On FACEIT since 2023 155 matches tracked 26 matches in 30 days
ELO
2,057
Peak across the last 155 matches: 2,077
Rank EU
#205,532
Czech Republic #1,692 in Czech Republic
Last updated:

How does D0MNTR-_- play?

Rating 1.07 (from 105 matches) K/R 0.76 ADR 81.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.2, Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −102 ELO
44 matches · 55% win rate
On Saturdays −29 ELO, win rate 44%

D0MNTR-_- loses the most ELO on Inferno: −102 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 1.82 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
55% better than 56%
0.76 better than 67%
83.9 better than 64%
1.07 better than 64%
55% of 168 duels better than 69%
32% of 22 situations better than 36%
Anubis37
38% better than 11%
0.75 better than 56%
79.0 better than 39%
1.07 better than 64%
50% of 129 duels better than 43%
38% of 24 situations right on the average
Mirage21
57% better than 70%
0.71 better than 37%
76.1 better than 27%
0.91-
50% of 50 duels better than 45%
0% of 4 situations better than 1%
Cache14
50% -
0.76 -
81.9 -
1.06-
52% of 58 duels -
40% of 5 situations -
Ancient13
46% -
0.90 -
90.9 -
1.42-
60% of 40 duels -
57% of 7 situations -
Dust 210
60% -
0.75 -
77.9 -
1.17-
57% of 37 duels -
50% of 4 situations -
Nuke9
78% -
0.73 -
77.0 -
0.96-
60% of 35 duels -
25% of 4 situations -
Overpass6
17% -
0.67 -
81.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How D0MNTR-_- plays

Across 155 matches D0MNTR-_- averages K/R 0.76 and ADR 81.0; the rating across the 105 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 84 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. D0MNTR-_- loses the most ELO on Inferno (−102 ELO, win rate 55%). Things go best on Mirage (+15 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.06, ADR +6.2, Headshots +3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.