D0MEKK

Germany
On FACEIT since 2014 56 matches tracked 45 matches in 30 days
ELO ▲ 116
2,252
30-day peak: 2,252
Rank EU
#115,809
Germany #3,065 in Germany
Last updated:

How does D0MEKK play?

Rating 0.92 K/R 0.63 ADR 70.9 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 4% normal 0.90 to 1.09 13% weak 0.75 to 0.89 29% very weak below 0.75 36%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.9
Zeus kills1 in 56 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 4x 4K, 1 ace in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether D0MEKK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.17 · Inferno
  3. Most kills in a match: 26 · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
74% better than 98%
0.62 better than 4%
69.8 better than 5%
0.91 better than 10%
45% of 77 duels better than 18%
33% of 12 situations better than 38%
Inferno11
73% -
0.70 -
76.1 -
1.04-
63% of 35 duels -
43% of 7 situations -
Ancient8
75% -
0.54 -
66.6 -
0.76-
44% of 36 duels -
22% of 9 situations -
Cache7
71% -
0.57 -
63.3 -
0.81-
55% of 29 duels -
0% of 2 situations -
Mirage6
50% -
0.65 -
72.1 -
0.96-
50% of 24 duels -
-
Nuke5
40% -
0.79 -
81.0 -
1.13-
57% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0MEKK plays

Across 56 matches D0MEKK averages K/R 0.63, ADR 70.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 12.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 13 of 56 matches the rating was 1.10 or higher (23%), in 36 it was below 0.90. In 56 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 45 matches, win rate 69%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.