D0G_HOUSE666

Sweden
On FACEIT since 2020 288 matches tracked 108 matches in 30 days
ELO ▲ 73
2,533
30-day peak: 2,533
Rank EU
#47,127
Sweden #1,354 in Sweden
Last updated:

How does D0G_HOUSE666 play?

Rating 1.01 (from 281 matches) K/R 0.73 ADR 79.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.5
Knife kills 16 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.4, ELO at 2,533
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
47 matches · 53% win rate
On Inferno −19 ELO
25 matches · 56% win rate
On Fridays ±0 ELO, win rate 42%

D0G_HOUSE666 loses the most ELO on Ancient: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 39%
0.74 better than 46%
81.1 better than 49%
1.01 better than 38%
54% of 613 duels better than 63%
31% of 48 situations better than 26%
Ancient47
53% right on the average
0.71 better than 28%
78.9 better than 30%
1.01 better than 36%
51% of 190 duels better than 42%
38% of 26 situations right on the average
Anubis38
61% better than 77%
0.74 better than 46%
79.3 better than 38%
1.05 right on the average
52% of 147 duels right on the average
58% of 19 situations better than 89%
Dust 228
39% better than 10%
0.67 better than 16%
73.0 better than 12%
0.94 better than 16%
44% of 121 duels better than 13%
41% of 22 situations better than 59%
Inferno25
56% better than 43%
0.77 right on the average
82.4 better than 39%
1.03 better than 30%
59% of 114 duels better than 76%
10% of 10 situations better than 3%
Cache22
59% -
0.70 -
73.7 -
1.00-
47% of 86 duels -
46% of 13 situations -
Nuke19
53% better than 45%
0.83 better than 77%
86.2 better than 67%
1.12 better than 66%
58% of 115 duels better than 76%
30% of 10 situations better than 24%
Vertigo5
80% -
0.66 -
74.3 -
0.94-
38% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0G_HOUSE666 plays

Across 288 matches D0G_HOUSE666 averages K/R 0.73 and ADR 79.4; the rating across the 281 rated matches is 1.01. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 103 of 281 matches the rating was 1.10 or higher (37%), in 101 it was below 0.90. In 239 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. D0G_HOUSE666 loses the most ELO on Ancient (−33 ELO, win rate 53%). Things go best on Mirage (+89 ELO, win rate 50%). Match no. 4 of the day goes best: 69% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.4, ELO at 2,533. Last 30 days: 108 matches, win rate 56%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.