D0GS0N

Poland
187 matches tracked 38 matches in 30 days
Last updated:

How does D0GS0N play?

Rating 0.90 K/R 0.67 ADR 77.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.86−0.12 · Ø 0.98 better than 6%
Pistol kills per match 2.2
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 10%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 74%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +347
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −13.9, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.71).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
44 matches · 41% win rate
On Mirage −102 ELO
54 matches · 44% win rate
On Thursdays −91 ELO, win rate 33%

D0GS0N loses the most ELO in match 2 of the day: −143 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 30%
0.66 better than 24%
79.1 better than 54%
0.89 better than 15%
46% of 357 duels better than 30%
33% of 18 situations better than 37%
Dust 247
49% better than 46%
0.65 better than 18%
75.2 better than 28%
0.88 better than 12%
44% of 243 duels better than 19%
50% of 24 situations better than 81%
Ancient24
83% better than 99%
0.67 better than 20%
79.3 better than 46%
0.90 better than 17%
47% of 179 duels better than 33%
60% of 10 situations better than 93%
Anubis18
67% better than 92%
0.69 better than 35%
78.1 better than 46%
0.98 better than 42%
37% of 107 duels better than 1%
53% of 15 situations better than 86%
Cache18
56% -
0.65 -
72.2 -
0.88-
46% of 109 duels -
40% of 5 situations -
Inferno11
45% -
0.67 -
79.3 -
0.93-
46% of 61 duels -
0% of 2 situations -
Nuke10
30% -
0.81 -
88.4 -
1.04-
59% of 58 duels -
0% of 5 situations -
Vertigo5
20% -
0.58 -
78.8 -
0.75-
43% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0GS0N plays

Across 187 matches D0GS0N averages K/R 0.67, ADR 77.9 and a rating of 0.90. Biggest strength: Headshot rate at 54%, better than 90% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 83% win rate in 24 matches. In 50 of 187 matches the rating was 1.10 or higher (27%), in 98 it was below 0.90. In 164 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. D0GS0N loses the most ELO in match 2 of the day (−143 ELO, win rate 41%). Things go best on Ancient (+198 ELO, win rate 83%). Match no. 3 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: ELO +347. Got weaker: K/R −0.13, Rating −0.21, ADR −13.9, Win rate −10 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 38 matches, win rate 45%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.