D0DFATHER

Ireland
On FACEIT since 2016 101 matches tracked 20 matches in 30 days
Last updated:

How does D0DFATHER play?

Rating 0.86 (from 53 matches) K/R 0.64 ADR 74.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 4% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 40%−9 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.81−0.16 · Ø 0.97 better than 2%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 5x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 73.8, Headshots at 42%
▼ Got worse
Rating −0.11, Win rate −8 pp, ELO −229

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months unchanged at 0.64. Clearly below the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +33 ELO, win rate 39%

D0DFATHER loses the most ELO on Ancient: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 1.59 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
43% better than 27%
0.68 better than 26%
76.3 better than 29%
0.91-
41% of 68 duels better than 9%
45% of 11 situations better than 69%
Mirage22
50% right on the average
0.61 better than 5%
72.6 better than 17%
0.83-
42% of 53 duels better than 11%
50% of 2 situations better than 81%
Anubis18
50% right on the average
0.60 better than 4%
71.3 better than 10%
0.79-
35% of 49 duels better than 2%
-
Dust 211
45% -
0.63 -
74.5 -
0.79-
43% of 75 duels -
25% of 4 situations -
Inferno8
25% -
0.73 -
78.8 -
1.01-
43% of 42 duels -
50% of 4 situations -
Nuke8
63% -
0.65 -
79.4 -
1.46-
57% of 7 duels -
100% of 1 situations -
Overpass6
33% -
0.60 -
75.3 -
0.49-
20% of 5 duels -
-
Cache4
75% -
0.69 -
76.9 -
0.92-
28% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How D0DFATHER plays

Across 101 matches D0DFATHER averages K/R 0.64 and ADR 74.7; the rating across the 53 rated matches is 0.86. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 14.2 kills per match with 43% headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 9 of 53 matches the rating was 1.10 or higher (17%), in 33 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: May 2026 at 1.03. D0DFATHER loses the most ELO on Ancient (−45 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 50%). Got weaker: Rating −0.11, Win rate −8 pp, ELO −229. Unchanged in recent months: K/R at 0.64, ADR at 73.8, Headshots at 42%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.