D000M

AF
142 matches tracked 37 matches in 30 days
Last updated:

How does D000M play?

Rating 1.04 K/R 0.76 ADR 83.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 1v1 and 1v2 wins than the level 3 average. More first kills per match than the level 3 average.
AWPerClutcherEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 52%+4 pp · Ø 48% better than 87%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 87%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.93).

Headshot rate 44%+3 pp · Ø 41% better than 66%
AWP share of kills 23%+12 pp · Ø 11% better than 87%
K/D 1.02+0.09 · Ø 0.93 better than 88%
Pistol kills per match 1.9
Knife kills 3 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.5%).

2K rounds 13.6%+1.2 pp · Ø 12.4% better than 85%
3K rounds 5.2%+1.7 pp · Ø 3.5% better than 98%
MVPs per match 2.5+0.5 · Ø 2.0 better than 95%
4Ks and aces 19x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

4.1 utility damage per round and so well above the average (3.7).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.1+0.4 · Ø 3.7 better than 62%
Enemies flashed per round 0.21−0.01 · Ø 0.22 better than 46%
Deaths per round 75%+1 pp · Ø 74% better than 40%

Progress

One value per month, dashed line is the level 3 average
Whether D000M is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −29 ELO, win rate 37%
On Thursdays +27 ELO, win rate 38%

D000M loses the most ELO on Inferno: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
63% better than 93%
0.79 better than 92%
83.8 better than 86%
1.12 better than 95%
58% of 185 duels better than 95%
44% of 27 situations better than 72%
Anubis33
61% better than 91%
0.75 better than 83%
83.8 better than 85%
1.06 better than 88%
49% of 140 duels better than 55%
52% of 23 situations better than 81%
Ancient28
50% right on the average
0.79 better than 91%
91.2 better than 97%
1.05 better than 86%
55% of 143 duels better than 90%
35% of 23 situations better than 46%
Inferno20
35% better than 12%
0.70 better than 67%
77.1 better than 63%
0.93 better than 53%
49% of 84 duels better than 62%
35% of 20 situations better than 49%
Mirage14
7% -
0.70 -
75.8 -
0.88-
42% of 50 duels -
20% of 10 situations -
Nuke4
0% -
0.64 -
74.9 -
0.85-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D000M plays

Across 142 matches D000M averages K/R 0.76, ADR 83.3 and a rating of 1.04. Biggest strength: 3K rounds at 5.2%, better than 98% of level 3 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 57 of 142 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 2 aces. D000M loses the most ELO on Inferno (−26 ELO, win rate 35%). Things go best on Ancient (+44 ELO, win rate 50%). Last 30 days: 37 matches, win rate 38%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.