D-P-A

Russia
On FACEIT since 2020 67 matches tracked
Last updated:

How does D-P-A play?

Rating 1.16 (from 46 matches) K/R 0.82 ADR 86.5 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 46 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 35% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 34%+14 pp · Ø 20% better than 98%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.26+0.26 · Ø 1.00 better than 98%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 11x 4K, 3 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +63
= Stayed the same
ADR at 87.2, Win rate at 59%
▼ Got worse
K/R −0.07, Headshots −3 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.82
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.90. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
23 matches · 52% win rate

D-P-A loses the most ELO in match 2 of the day: −12 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 88%
0.82 better than 85%
88.2 better than 85%
1.21 better than 92%
53% of 40 duels better than 65%
55% of 11 situations better than 88%
Dust 223
61% better than 84%
0.83 better than 89%
84.5 better than 72%
1.13 better than 83%
48% of 40 duels better than 35%
27% of 11 situations better than 23%
Nuke6
67% -
0.76 -
87.2 -
0.98-
67% of 12 duels -
33% of 3 situations -
Ancient4
25% -
0.95 -
92.0 -
1.45-
86% of 14 duels -
-
Anubis3
67% -
0.66 -
82.9 -
1.02-
64% of 11 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D-P-A plays

Across 67 matches D-P-A averages K/R 0.82 and ADR 86.5; the rating across the 46 rated matches is 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 21 of 46 matches the rating was 1.10 or higher (46%), in 9 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. D-P-A loses the most ELO in match 2 of the day (−12 ELO, win rate 52%). Things go best on Dust 2 (+160 ELO, win rate 61%). Improved over the last three months: ELO +63. Got weaker: K/R −0.07, Headshots −3 pp. Unchanged in recent months: ADR at 87.2, Win rate at 59%. Last 30 days: 9 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.