D-P-A
How does D-P-A play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Strength34% of 1v2s won and so well above the average (20%).
Weapons and aim
Average1.26 K/D and so well above the average (1.00).
Impact
StrengthExactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.90. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22.
Damage per round (ADR)
Best month: October 2026 with 89.1. Last 3 months: 87.2 (at the start 85.0). Clearly above the average (79.4).
Share of headshot kills
Best month: December 2025 with 53%. Last 3 months: 49% (at the start 52%). Just above the average (48%).
Matches won (win rate)
Best month: December 2025 with 71%. Last 3 months: 59% (at the start 57%). Well above the average (49%).
Best month: December 2025 with 1,909. Last 3 months: 1,855 (at the start 1,792).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D-P-A loses the most ELO in match 2 of the day: −12 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How D-P-A plays
Across 67 matches D-P-A averages K/R 0.82 and ADR 86.5; the rating across the 46 rated matches is 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 21 of 46 matches the rating was 1.10 or higher (46%), in 9 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. D-P-A loses the most ELO in match 2 of the day (−12 ELO, win rate 52%). Things go best on Dust 2 (+160 ELO, win rate 61%). Improved over the last three months: ELO +63. Got weaker: K/R −0.07, Headshots −3 pp. Unchanged in recent months: ADR at 87.2, Win rate at 59%. Last 30 days: 9 matches, win rate 56%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.