D-Loe
How does D-Loe play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average49% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average49% headshots and so just above the average (48%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.01 (at the start 0.96). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 86.3. Last 3 months: 82.0 (at the start 77.4). Just above the average (80.6).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months unchanged at 49%. Just above the average (48%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months unchanged at 51%. Slightly below the average (53%).
Best month: October 2026 with 1,745. Last 3 months: 1,745 (at the start 1,154).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D-Loe loses the most ELO on Ancient: −44 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Inferno
- Most kills in a match: 35 · Mirage
- Longest win streak: 10 wins in a row · Anubis
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How D-Loe plays
Across 222 matches D-Loe averages K/R 0.71 and ADR 80.7; the rating across the 201 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 55% win rate in 38 matches. In 65 of 201 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 161 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. D-Loe loses the most ELO on Ancient (−44 ELO, win rate 53%). Things go best from match 5 of the day (+35 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +35 ELO. Improved over the last three months: Rating +0.05, ADR +4.6, ELO +591. Unchanged in recent months: K/R at 0.72, Headshots at 49%, Win rate at 51%. Last 30 days: 46 matches, win rate 48%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.