Czz

Venezuela
163 matches tracked 13 matches in 30 days
Last updated:

How does Czz play?

Rating 0.98 K/R 0.69 ADR 76.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 4%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 28%
AWP share of kills 12%+1 pp · Ø 11% better than 67%
K/D 0.99+0.01 · Ø 0.98 better than 62%
Pistol kills per match 2.5
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 27%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 15x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+1.2 · Ø 3.9 better than 74%
Enemies flashed per round 0.48+0.24 · Ø 0.24 better than 91%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.1, Win rate −6 pp, ELO −66

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
30 matches · 40% win rate
On Thursdays +22 ELO, win rate 38%

Czz loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.15 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
61% better than 84%
0.71 better than 55%
79.8 better than 60%
1.03 better than 71%
56% of 193 duels better than 84%
44% of 39 situations better than 69%
Mirage48
46% better than 35%
0.67 better than 28%
73.3 better than 22%
0.96 better than 42%
48% of 197 duels better than 38%
25% of 28 situations better than 19%
Inferno30
47% better than 35%
0.65 better than 33%
74.7 better than 35%
0.91 better than 32%
50% of 127 duels better than 52%
20% of 10 situations better than 17%
Anubis11
45% -
0.74 -
80.4 -
1.03-
53% of 60 duels -
17% of 12 situations -
Nuke10
30% -
0.73 -
77.5 -
1.08-
57% of 35 duels -
44% of 16 situations -
Ancient8
63% -
0.64 -
73.6 -
0.85-
33% of 24 duels -
20% of 5 situations -
Cache7
43% -
0.75 -
79.4 -
1.06-
45% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Czz plays

Across 163 matches Czz averages K/R 0.69, ADR 76.6 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 5 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Dust 2 with a 61% win rate in 49 matches. In 53 of 163 matches the rating was 1.10 or higher (33%), in 76 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Czz loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+104 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +39 ELO. Got weaker: K/R −0.05, Rating −0.10, ADR −4.1, Win rate −6 pp, ELO −66. Unchanged in recent months: Headshots at 40%. Last 30 days: 13 matches, win rate 46%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.