CzarnyMedyk_
How does CzarnyMedyk_ play?
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 3 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.66.
Rating, 1.00 is an average match
Best month: September 2026 with 0.89.
Damage per round (ADR)
Best month: October 2026 with 76.8.
Share of headshot kills
Best month: September 2026 with 33%.
Matches won (win rate)
Best month: September 2026 with 36%.
Best month: October 2026 with 1,064.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 43 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 25 · Anubis
- Highest rating in a match: 1.79 · Ancient
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How CzarnyMedyk_ plays
Across 43 matches CzarnyMedyk_ averages K/R 0.66, ADR 75.3 and a rating of 0.87. Most room to improve: Clutch 1v1 won at 26%. That is better than only 6% of players on level 3. On average 13.6 kills per match, 33% of them headshots. In 6 of 43 matches the rating was 1.10 or higher (14%), in 29 it was below 0.90. In 43 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Last 30 days: 30 matches, win rate 37%, ELO balance +30.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.