Cyrillll

Turkey
On FACEIT since 2018 197 matches tracked 85 matches in 30 days
ELO ▲ 56
2,532
30-day peak: 2,679
Rank EU
#47,362
Turkey #1,098 in Turkey
Last updated:

How does Cyrillll play?

Rating 1.03 K/R 0.74 ADR 80.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 37x 4K, 1 ace in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Cyrillll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
41 matches · 63% win rate
In match 3 of the day +26 ELO
31 matches · 35% win rate
On Mondays ±0 ELO, win rate 42%

Cyrillll loses the most ELO on Mirage: −75 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.90 · Inferno

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
62% better than 82%
0.82 better than 80%
87.5 better than 78%
1.18 better than 84%
63% of 257 duels better than 94%
53% of 43 situations better than 86%
Mirage41
63% better than 86%
0.69 better than 23%
75.8 better than 22%
0.97 better than 25%
44% of 160 duels better than 11%
33% of 24 situations better than 32%
Ancient25
48% better than 34%
0.71 better than 28%
79.4 better than 33%
0.96 better than 22%
48% of 86 duels better than 26%
56% of 16 situations better than 88%
Inferno24
46% better than 17%
0.71 better than 24%
77.4 better than 21%
1.00 better than 23%
43% of 96 duels better than 5%
33% of 12 situations better than 36%
Anubis23
39% better than 11%
0.72 better than 36%
80.0 better than 42%
1.00 better than 34%
49% of 112 duels better than 31%
44% of 9 situations better than 63%
Cache15
33% -
0.69 -
75.7 -
0.98-
61% of 66 duels -
22% of 9 situations -
Nuke13
31% -
0.71 -
78.7 -
0.93-
44% of 85 duels -
20% of 5 situations -
Vertigo3
33% -
0.78 -
91.0 -
1.06-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cyrillll plays

Across 197 matches Cyrillll averages K/R 0.74, ADR 80.5 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 41 matches. In 73 of 197 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 178 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: April 2026 at 1.14. Cyrillll loses the most ELO on Mirage (−75 ELO, win rate 63%). Things go best on Dust 2 (+78 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, −50 ELO. Last 30 days: 85 matches, win rate 48%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.