Cyr0o

Poland
181 matches tracked 28 matches in 30 days
Last updated:

How does Cyr0o play?

Rating 1.05 (from 157 matches) K/R 0.76 ADR 86.4 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 3.4
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 63%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 23x 4K, 5 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Headshots +3 pp
= Stayed the same
ADR at 87.9, Win rate at 52%, ELO at 2,734
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
50 matches · 48% win rate
In match 3 of the day −96 ELO
34 matches · 41% win rate
On Tuesdays +1 ELO, win rate 34%

Cyr0o loses the most ELO on Mirage: −153 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 28%
0.72 better than 33%
82.9 better than 55%
1.00 better than 30%
49% of 241 duels better than 30%
31% of 26 situations better than 27%
Dust 234
56% better than 61%
0.73 better than 38%
86.0 better than 71%
1.01 better than 32%
51% of 171 duels better than 43%
24% of 17 situations better than 14%
Ancient32
53% right on the average
0.85 better than 87%
91.6 better than 87%
1.16 better than 81%
64% of 146 duels better than 96%
43% of 14 situations better than 62%
Anubis24
46% better than 23%
0.73 better than 39%
85.4 better than 70%
1.00 better than 30%
53% of 96 duels better than 56%
20% of 10 situations better than 11%
Inferno20
55% better than 42%
0.79 better than 55%
85.8 better than 55%
1.09 better than 44%
50% of 100 duels better than 25%
33% of 6 situations better than 37%
Cache10
50% -
0.76 -
90.0 -
1.03-
48% of 65 duels -
0% of 2 situations -
Nuke8
88% -
0.87 -
93.0 -
1.13-
54% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cyr0o plays

Across 181 matches Cyr0o averages K/R 0.76 and ADR 86.4; the rating across the 157 rated matches is 1.05. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 55 of 157 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 95 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. Cyr0o loses the most ELO on Mirage (−153 ELO, win rate 48%). Things go best on Dust 2 (+55 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.12, Headshots +3 pp. Unchanged in recent months: ADR at 87.9, Win rate at 52%, ELO at 2,734. Last 30 days: 28 matches, win rate 57%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.