Cyeta9

Russia
On FACEIT since 2022 43 matches tracked
Last updated:

How does Cyeta9 play?

Rating 0.84 K/R 0.61 ADR 69.5 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 41% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 43% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 0% no comparison
K/D 0.80−0.20 · Ø 1.00 better than 2%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.1% no comparison
3K rounds 2.5% no comparison
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 3x 4K, 1 ace in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.85, ADR at 69.7
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.60). Well below the average (0.73).

Patterns

Soon this shows where Cyeta9 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.61 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
46% -
0.65 -
73.4 -
0.88-
54% of 91 duels -
30% of 10 situations -
Dust 212
33% -
0.51 -
62.9 -
0.70-
23% of 48 duels -
29% of 7 situations -
Nuke7
86% -
0.71 -
74.6 -
1.03-
43% of 23 duels -
0% of 3 situations -
Inferno6
33% -
0.63 -
69.9 -
0.91-
40% of 35 duels -
50% of 2 situations -
Anubis5
60% -
0.57 -
68.3 -
0.78-
46% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cyeta9 plays

Across 43 matches Cyeta9 averages K/R 0.61, ADR 69.5 and a rating of 0.84. Biggest strength: Headshot rate at 63%, better than 98% of level 9 players. Most room to improve: Rating at 0.84, better than only 2% of level 9 players. Averages 14.5 kills per match with 63% headshots. The strongest map is Ancient with a 46% win rate in 13 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 27 it was below 0.90. In 19 matches with detailed stats: 3 4Ks and 1 ace. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.85, ADR at 69.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.