Cyberkooo

SK
158 matches tracked 31 matches in 30 days
Last updated:

How does Cyberkooo play?

Rating 1.01 (from 58 matches) K/R 0.73 ADR 86.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 16%+5 pp better than 77%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.8
Knife kills 4 in 158 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 11x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp, Win rate +20 pp
= Stayed the same
K/R at 0.73, ADR at 85.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
49 matches · 49% wins
Between 18:00 and 24:00 +85 ELO, win rate 41%
On Wednesdays −21 ELO, win rate 35%

Cyberkooo loses the most ELO on Dust 2: −25 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
49% better than 38%
0.69 better than 26%
83.9 better than 67%
0.89 better than 7%
52% of 231 duels better than 54%
37% of 19 situations better than 47%
Nuke23
52% better than 35%
0.81 better than 69%
95.3 better than 90%
1.09-
60% of 102 duels better than 82%
20% of 15 situations better than 15%
Anubis20
55% better than 60%
0.75 better than 55%
85.4 better than 72%
1.03-
39% of 96 duels better than 3%
18% of 11 situations better than 11%
Cache19
37% -
0.76 -
88.1 -
1.05-
59% of 93 duels -
21% of 19 situations -
Mirage19
47% better than 31%
0.72 better than 39%
84.8 better than 70%
0.81-
45% of 86 duels better than 17%
58% of 12 situations better than 93%
Ancient18
44% better than 20%
0.72 better than 36%
83.7 better than 62%
1.15-
49% of 96 duels better than 37%
0% of 5 situations better than 1%
Inferno9
22% -
0.76 -
87.4 -
1.53-
47% of 60 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cyberkooo plays

Across 158 matches Cyberkooo averages K/R 0.73 and ADR 86.6; the rating across the 58 rated matches is 1.01. Biggest strength: Utility damage per round at 5.9. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.2 kills per match, 46% of them headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 21 of 58 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Cyberkooo loses the most ELO on Dust 2 (−25 ELO, win rate 49%). Things go best on Anubis (+75 ELO, win rate 55%). Improved over the last three months: Headshots +8 pp, Win rate +20 pp. Unchanged in recent months: K/R at 0.73, ADR at 85.6. Last 30 days: 31 matches, win rate 58%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.