Cybercookie8

United Kingdom
92 matches tracked
Last updated:

How does Cybercookie8 play?

Rating 0.95 K/R 0.69 ADR 78.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 7x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.19, ADR −8.8, Win rate −9 pp, ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 1.90 · Inferno

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 8%
0.71 better than 39%
76.0 better than 27%
0.94 better than 24%
42% of 118 duels better than 10%
30% of 10 situations better than 28%
Ancient17
47% better than 36%
0.67 better than 16%
75.9 better than 24%
0.90 better than 13%
44% of 102 duels better than 14%
60% of 5 situations better than 93%
Cache16
56% -
0.73 -
83.4 -
1.00-
52% of 97 duels -
43% of 7 situations -
Dust 212
58% -
0.64 -
73.8 -
0.91-
38% of 65 duels -
86% of 7 situations -
Anubis11
55% -
0.61 -
71.2 -
0.86-
38% of 50 duels -
50% of 6 situations -
Inferno10
40% -
0.78 -
85.3 -
1.09-
56% of 41 duels -
29% of 7 situations -
Vertigo3
67% -
0.75 -
87.5 -
0.98-
43% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cybercookie8 plays

Across 92 matches Cybercookie8 averages K/R 0.69, ADR 78.1 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 9 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 25 of 92 matches the rating was 1.10 or higher (27%), in 38 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Things go best on Mirage (+50 ELO, win rate 35%). Match no. 1 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.12, Rating −0.19, ADR −8.8, Win rate −9 pp, ELO −163. Last 30 days: 3 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.