Cxxx-

USA
On FACEIT since 2018 172 matches tracked 84 matches in 30 days
ELO ▲ 324
2,312
30-day peak: 2,312
Rank NA ▲ 1,671 places
#2,966
USA #1,608 in USA
30 days · prev. #4,637 · best #2,911
Last updated:

How does Cxxx- play?

Rating 1.14 (from 122 matches) K/R 0.80 ADR 85.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 28x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +6.3, ELO +136
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −17 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 50% win rate
From match 5 of the day −24 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 −24 ELO, win rate 53%
On Sundays −30 ELO, win rate 53%

Cxxx- loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
68% better than 93%
0.79 better than 70%
84.7 better than 65%
1.13 better than 78%
50% of 138 duels better than 40%
43% of 28 situations better than 61%
Mirage45
64% better than 87%
0.80 better than 73%
83.7 better than 62%
1.12 better than 74%
45% of 156 duels better than 17%
35% of 20 situations better than 41%
Inferno37
65% better than 79%
0.79 better than 65%
88.3 better than 75%
1.19 better than 81%
57% of 125 duels better than 69%
53% of 17 situations better than 80%
Dust 220
50% better than 44%
0.78 better than 67%
82.6 better than 56%
1.12 better than 73%
49% of 89 duels better than 37%
56% of 9 situations better than 89%
Cache16
50% -
0.85 -
92.4 -
1.17-
58% of 77 duels -
46% of 13 situations -
Overpass5
40% -
0.77 -
81.8 -
0.78-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cxxx- plays

Across 172 matches Cxxx- averages K/R 0.80 and ADR 85.5; the rating across the 122 rated matches is 1.14. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 47 matches. In 60 of 122 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 112 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Cxxx- loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+202 ELO, win rate 64%). Improved over the last three months: K/R +0.09, Rating +0.16, ADR +6.3, ELO +136. Got weaker: Win rate −17 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 84 matches, win rate 57%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.