Cwes

Turkey
On FACEIT since 2018 310 matches tracked 50 matches in 30 days
Last updated:

How does Cwes play?

Rating 1.00 K/R 0.71 ADR 76.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.5
Zeus kills5 in 310 matches
Knife kills 8 in 310 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 50x 4K, 7 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp, ELO +263
= Stayed the same
Rating at 1.00, ADR at 76.8
▼ Got worse
Win rate −19 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −49 ELO
21 matches · 43% win rate
On Mirage −25 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −33 ELO, win rate 43%
On Saturdays −54 ELO, win rate 33%

Cwes loses the most ELO on Cache: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
57% better than 69%
0.76 better than 57%
80.4 better than 46%
1.07 better than 60%
52% of 459 duels better than 53%
41% of 61 situations better than 60%
Anubis69
46% better than 28%
0.69 better than 24%
75.1 better than 18%
0.97 better than 26%
48% of 377 duels better than 31%
45% of 47 situations better than 65%
Ancient46
59% better than 74%
0.73 better than 42%
77.4 better than 29%
0.99 better than 34%
48% of 225 duels better than 29%
26% of 27 situations better than 21%
Inferno39
51% better than 41%
0.70 better than 28%
76.3 better than 20%
1.00 better than 29%
50% of 186 duels better than 28%
29% of 28 situations better than 29%
Mirage23
35% better than 5%
0.65 better than 12%
69.2 better than 6%
0.89 better than 9%
38% of 90 duels better than 3%
21% of 19 situations better than 10%
Cache21
43% -
0.65 -
72.0 -
0.93-
51% of 78 duels -
25% of 8 situations -
Nuke13
46% -
0.69 -
76.1 -
0.94-
40% of 60 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cwes plays

Across 310 matches Cwes averages K/R 0.71, ADR 76.6 and a rating of 1.00. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 105 of 310 matches the rating was 1.10 or higher (34%), in 130 it was below 0.90. In 245 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.04. Cwes loses the most ELO on Cache (−49 ELO, win rate 43%). Things go best on Dust 2 (+132 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, −41 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp, ELO +263. Got weaker: Win rate −19 pp. Unchanged in recent months: Rating at 1.00, ADR at 76.8. Last 30 days: 50 matches, win rate 52%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.