Cvelee_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.58 (at the start 0.68). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.00. Last 3 months: 0.81 (at the start 0.96). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 74.2. Last 3 months: 65.0 (at the start 72.6). Well below the average (79.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 46%). Clearly above the average (46%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 50% (at the start 56%). Just below the average (51%).
Best month: September 2026 with 1,469. Last 3 months: 1,440 (at the start 1,022).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Cvelee_ loses the most ELO on Dust 2: −51 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cvelee_ plays
Across 81 matches Cvelee_ averages K/R 0.63, ADR 68.9 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 7 players. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 7 players. Averages 13.6 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 21 of 81 matches the rating was 1.10 or higher (26%), in 44 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. Cvelee_ loses the most ELO on Dust 2 (−51 ELO, win rate 59%). Things go best in match 1 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate. Improved over the last three months: Headshots +3 pp, ELO +418. Got weaker: K/R −0.10, Rating −0.15, ADR −7.6, Win rate −6 pp. Last 30 days: 20 matches, win rate 55%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.