CutzMeretz

Brazil
FACEIT verified FACEIT verified On FACEIT since 2018 347 matches tracked 108 matches in 30 days
ELO ▲ 226
3,135
30-day peak: 3,135
Rank SA ▲ 85 places
#105
Brazil #79 in Brazil
30 days · prev. #190 · best #102
Last updated:

How does CutzMeretz play?

Rating 0.95 (from 285 matches) K/R 0.68 ADR 77.6 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.3 from the last 285
Knife kills 16 in 285 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 31x 4K, 1 ace in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.3+1.4 · Ø 3.9 better than 87%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +111
= Stayed the same
K/R at 0.67, ADR at 76.7, Headshots at 52%
▼ Got worse
Rating −0.07, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −266 ELO
70 matches · 47% win rate
In match 2 of the day −118 ELO
68 matches · 47% win rate
On Wednesdays −174 ELO, win rate 43%

CutzMeretz loses the most ELO on Dust 2: −266 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
64% better than 86%
0.71 better than 26%
80.1 better than 38%
1.00 better than 27%
51% of 647 duels better than 40%
34% of 53 situations better than 35%
Dust 270
47% better than 21%
0.63 better than 5%
73.3 better than 11%
0.87 better than 3%
42% of 381 duels better than 6%
36% of 33 situations better than 40%
Ancient44
55% better than 47%
0.64 better than 5%
76.2 better than 19%
0.87 better than 3%
45% of 248 duels better than 12%
33% of 24 situations better than 36%
Nuke16
38% better than 5%
0.70 better than 20%
78.7 better than 32%
0.97 better than 16%
52% of 79 duels better than 44%
14% of 7 situations better than 7%
Cache13
38% -
0.70 -
81.2 -
0.98-
50% of 74 duels -
100% of 1 situations -
Anubis5
60% -
0.68 -
77.1 -
0.97-
47% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CutzMeretz plays

Across 347 matches CutzMeretz averages K/R 0.68 and ADR 77.6; the rating across the 285 rated matches is 0.95. Biggest strength: Utility damage per round at 5.3, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 135 matches. In 84 of 285 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 213 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. CutzMeretz loses the most ELO on Dust 2 (−266 ELO, win rate 47%). Things go best in match 3 of the day (+298 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +298 ELO. Improved over the last three months: ELO +111. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.7, Headshots at 52%. Last 30 days: 108 matches, win rate 57%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.