Customer_11
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so just below the average (12.8%).
Utility and deaths
Strength47% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 0.95 (at the start 0.92). Slightly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 80.2. Last 3 months: 77.6 (at the start 78.7). Just below the average (78.5).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 42% (at the start 41%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 41% (at the start 54%). Clearly below the average (46%).
Best month: July 2026 with 2,022. Last 3 months: 1,732 (at the start 2,022).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Customer_11 loses the most ELO on Mirage: −160 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.99 · Ancient
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How Customer_11 plays
Across 171 matches Customer_11 averages K/R 0.68, ADR 77.9 and a rating of 0.94. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 43 of 171 matches the rating was 1.10 or higher (25%), in 75 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Customer_11 loses the most ELO on Mirage (−160 ELO, win rate 48%). Things go best on Anubis (+37 ELO, win rate 42%). Match no. 4 of the day goes best: 57% win rate, −15 ELO. Got weaker: Win rate −13 pp, ELO −290. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.6, Headshots at 42%. Last 30 days: 23 matches, win rate 35%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.