Cun7-

Poland
On FACEIT since 2019 150 matches tracked 45 matches in 30 days
ELO ▲ 25
2,072
30-day peak: 2,079
Rank EU
#196,225
Poland #11,070 in Poland
Last updated:

How does Cun7- play?

Rating 0.83 K/R 0.59 ADR 71.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 6% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so well below the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.80−0.23 · Ø 1.03 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 9x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

10.4 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 10.4+6.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.60, ADR at 71.4, ELO at 2,000
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: October 2026 with 0.61. Last 3 months: 0.60 (at the start 0.57). Well below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
30 matches · 53% win rate
In match 1 of the day −80 ELO
56 matches · 41% win rate
On Sundays −54 ELO, win rate 41%

Cun7- loses the most ELO on Dust 2: −84 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 1.75 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 55%
0.59 better than 3%
70.0 better than 7%
0.83 better than 3%
38% of 205 duels better than 3%
37% of 30 situations better than 47%
Dust 230
53% better than 56%
0.58 better than 2%
71.8 better than 10%
0.79 better than 1%
33% of 127 duels better than 1%
14% of 14 situations better than 5%
Inferno25
52% better than 41%
0.57 better than 2%
72.7 better than 10%
0.82 better than 3%
35% of 77 duels better than 1%
50% of 14 situations better than 75%
Ancient15
40% better than 15%
0.59 better than 2%
70.2 better than 5%
0.80 better than 2%
47% of 45 duels better than 26%
25% of 4 situations better than 21%
Anubis14
43% -
0.60 -
72.9 -
0.83-
41% of 34 duels -
50% of 16 situations -
Cache10
70% -
0.72 -
76.4 -
1.07-
45% of 44 duels -
100% of 4 situations -
Nuke6
50% -
0.56 -
65.0 -
0.73-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cun7- plays

Across 150 matches Cun7- averages K/R 0.59, ADR 71.3 and a rating of 0.83. Biggest strength: Utility damage per round at 10.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 40% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 19 of 150 matches the rating was 1.10 or higher (13%), in 92 it was below 0.90. In 97 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.85. Cun7- loses the most ELO on Dust 2 (−84 ELO, win rate 53%). Things go best on Mirage (+5 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, −26 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.60, ADR at 71.4, ELO at 2,000. Last 30 days: 45 matches, win rate 56%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.