Cuglu

Poland
On FACEIT since 2015 123 matches tracked 67 matches in 30 days
ELO ▼ 100
2,138
30-day peak: 2,238
Rank EU
#162,379
Poland #9,073 in Poland
Last updated:

How does Cuglu play?

Rating 1.11 K/R 0.81 ADR 91.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 26x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Cuglu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +32 ELO, win rate 43%

Cuglu loses the most ELO on Dust 2: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 67%
0.88 better than 94%
97.8 better than 97%
1.23 better than 94%
54% of 189 duels better than 69%
55% of 22 situations better than 88%
Dust 225
44% better than 25%
0.75 better than 55%
86.9 better than 78%
1.02 better than 46%
54% of 129 duels better than 64%
29% of 7 situations better than 27%
Cache22
45% -
0.80 -
89.9 -
1.11-
50% of 113 duels -
25% of 12 situations -
Ancient14
57% -
0.81 -
91.0 -
1.09-
56% of 66 duels -
31% of 13 situations -
Anubis10
50% -
0.85 -
91.7 -
1.20-
50% of 40 duels -
20% of 10 situations -
Inferno7
43% -
0.76 -
83.1 -
1.03-
59% of 29 duels -
100% of 3 situations -
Nuke5
40% -
0.60 -
75.9 -
0.84-
33% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cuglu plays

Across 123 matches Cuglu averages K/R 0.81, ADR 91.0 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 91.0, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 114 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. Cuglu loses the most ELO on Dust 2 (−30 ELO, win rate 44%). Things go best on Mirage (+45 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +30 ELO. Last 30 days: 67 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.