Cs_Baron1

Uzbekistan
181 matches tracked 41 matches in 30 days
Last updated:

How does Cs_Baron1 play?

Rating 1.11 K/R 0.80 ADR 84.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 181 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.09+0.12 · Ø 0.97 better than 81%
Pistol kills per match 2.2
Knife kills 5 in 181 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 89%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 90%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 33x 4K, 3 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 3%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.2, Headshots at 47%, ELO at 1,604
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
26 matches · 50% win rate
On Mirage −27 ELO
63 matches · 57% win rate
On Tuesdays −7 ELO, win rate 32%

Cs_Baron1 loses the most ELO on Anubis: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 72%
0.80 better than 81%
85.2 better than 76%
1.13 better than 85%
56% of 351 duels better than 81%
43% of 40 situations better than 65%
Dust 249
45% better than 33%
0.75 better than 64%
81.7 better than 61%
1.01 right on the average
51% of 344 duels better than 54%
39% of 23 situations better than 54%
Anubis26
50% right on the average
0.79 better than 81%
81.3 better than 58%
1.10 better than 80%
51% of 161 duels better than 55%
44% of 18 situations better than 63%
Ancient20
45% better than 36%
0.78 better than 76%
82.1 better than 62%
1.05 better than 69%
55% of 113 duels better than 75%
38% of 13 situations right on the average
Nuke12
75% -
0.94 -
93.1 -
1.40-
59% of 74 duels -
22% of 9 situations -
Inferno7
29% -
0.86 -
88.6 -
1.12-
61% of 33 duels -
29% of 7 situations -
Cache3
33% -
0.84 -
83.1 -
1.23-
35% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cs_Baron1 plays

Across 181 matches Cs_Baron1 averages K/R 0.80, ADR 84.0 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 8 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 88 of 181 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 103 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.33. Cs_Baron1 loses the most ELO on Anubis (−29 ELO, win rate 50%). Things go best from match 5 of the day (+49 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +49 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.2, Headshots at 47%, ELO at 1,604. Last 30 days: 41 matches, win rate 46%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.