CryBaby0

Ukraine
On FACEIT since 2021 287 matches tracked 63 matches in 30 days
ELO ▲ 19
2,121
30-day peak: 2,121
Rank EU
#170,743
Ukraine #6,831 in Ukraine
Last updated:

How does CryBaby0 play?

Rating 0.94 K/R 0.67 ADR 74.0 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.6
Knife kills 2 in 287 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +72
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 74.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
49 matches · 55% win rate
On Anubis −56 ELO
46 matches · 50% win rate
On Fridays −90 ELO, win rate 44%

CryBaby0 loses the most ELO on Dust 2: −58 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 33%
0.66 better than 16%
73.5 better than 18%
0.92 better than 17%
46% of 379 duels better than 22%
46% of 56 situations better than 72%
Ancient57
54% better than 57%
0.68 better than 19%
75.5 better than 19%
0.92 better than 14%
51% of 283 duels right on the average
52% of 25 situations better than 84%
Dust 249
55% better than 63%
0.65 better than 11%
71.2 better than 8%
0.92 better than 15%
44% of 192 duels better than 15%
58% of 26 situations better than 93%
Anubis46
50% better than 43%
0.65 better than 11%
72.8 better than 10%
0.94 better than 19%
53% of 166 duels better than 61%
33% of 27 situations better than 39%
Nuke22
45% better than 19%
0.73 better than 35%
77.7 better than 26%
0.98 better than 24%
42% of 111 duels better than 7%
50% of 8 situations better than 76%
Inferno20
50% better than 38%
0.75 better than 62%
79.8 better than 44%
1.05 better than 57%
44% of 103 duels better than 10%
58% of 12 situations better than 90%
Cache6
50% -
0.68 -
68.5 -
0.96-
47% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CryBaby0 plays

Across 287 matches CryBaby0 averages K/R 0.67, ADR 74.0 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 55% win rate in 49 matches. In 76 of 287 matches the rating was 1.10 or higher (26%), in 131 it was below 0.90. In 188 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. CryBaby0 loses the most ELO on Dust 2 (−58 ELO, win rate 55%). Things go best on Nuke (+60 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +72. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.3. Last 30 days: 63 matches, win rate 54%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.