Crwd

Sweden
On FACEIT since 2015 432 matches tracked 175 matches in 30 days
ELO ▼ 61
2,297
30-day peak: 2,388
Rank EU
#101,120
Sweden #2,691 in Sweden
Last updated:

How does Crwd play?

Rating 1.05 K/R 0.75 ADR 80.7 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 432 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.1
Knife kills 8 in 432 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 56x 4K, 7 aces in 371 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +186
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −10.1, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Right on the average (0.74).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
66 matches · 45% win rate
On Cache −90 ELO
46 matches · 52% win rate
On Anubis −61 ELO
23 matches · 30% win rate

Crwd loses the most ELO on Ancient: −92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.32 · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
52% right on the average
0.77 better than 62%
82.5 better than 57%
1.07 better than 60%
55% of 603 duels better than 71%
25% of 79 situations better than 17%
Dust 278
53% better than 56%
0.74 better than 48%
77.1 better than 30%
1.05 better than 53%
54% of 230 duels better than 65%
40% of 50 situations better than 56%
Ancient66
45% better than 26%
0.72 better than 37%
79.4 better than 38%
0.97 better than 27%
46% of 304 duels better than 21%
51% of 47 situations better than 83%
Cache46
52% -
0.79 -
84.6 -
1.11-
51% of 242 duels -
42% of 24 situations -
Nuke40
58% better than 60%
0.82 better than 73%
85.7 better than 65%
1.15 better than 72%
49% of 202 duels better than 30%
26% of 23 situations better than 18%
Inferno34
59% better than 63%
0.73 better than 42%
80.1 better than 38%
1.01 better than 33%
53% of 179 duels better than 44%
31% of 13 situations better than 34%
Anubis23
30% better than 2%
0.64 better than 8%
70.3 better than 4%
0.89 better than 9%
42% of 119 duels better than 8%
41% of 17 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How Crwd plays

Across 432 matches Crwd averages K/R 0.75, ADR 80.7 and a rating of 1.05. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 172 of 432 matches the rating was 1.10 or higher (40%), in 148 it was below 0.90. In 371 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. Crwd loses the most ELO on Ancient (−92 ELO, win rate 45%). Things go best on Dust 2 (+43 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, −41 ELO. Improved over the last three months: ELO +186. Got weaker: K/R −0.10, Rating −0.14, ADR −10.1, Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 175 matches, win rate 49%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.