CrossCarnage

Belgium
On FACEIT since 2019 113 matches tracked 43 matches in 30 days
Last updated:

How does CrossCarnage play?

Rating 1.13 K/R 0.81 ADR 85.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 29% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+10 pp · Ø 49% better than 98%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (0.97).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.16+0.19 · Ø 0.97 better than 93%
Pistol kills per match 2.7
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.8%).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 89%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 21x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether CrossCarnage is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
40 matches · 38% win rate
On Wednesdays −20 ELO, win rate 36%

CrossCarnage loses the most ELO on Mirage: −20 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 38 · Vertigo
  3. Highest rating in a match: 1.94 · Vertigo

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
38% better than 12%
0.77 better than 70%
83.4 better than 67%
1.06 better than 67%
63% of 132 duels better than 98%
25% of 16 situations better than 15%
Dust 236
39% better than 16%
0.87 better than 96%
87.7 better than 87%
1.22 better than 96%
60% of 135 duels better than 94%
42% of 24 situations better than 62%
Ancient11
36% -
0.76 -
79.9 -
1.06-
51% of 39 duels -
25% of 8 situations -
Inferno11
45% -
0.76 -
87.0 -
1.03-
52% of 56 duels -
33% of 9 situations -
Cache8
63% -
0.78 -
79.3 -
1.09-
70% of 33 duels -
38% of 8 situations -
Anubis4
75% -
0.81 -
82.6 -
1.18-
53% of 19 duels -
40% of 5 situations -
Vertigo3
100% -
1.07 -
104.6 -
1.49-
85% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrossCarnage plays

Across 113 matches CrossCarnage averages K/R 0.81, ADR 85.1 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 98% of level 8 players. Averages 18.1 kills per match with 55% headshots. The strongest map is Inferno with a 45% win rate in 11 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 29 it was below 0.90. In 104 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. CrossCarnage loses the most ELO on Mirage (−20 ELO, win rate 38%). Things go best on Dust 2 (+28 ELO, win rate 39%). Last 30 days: 43 matches, win rate 49%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.