CristiNOFEAR

Moldova
105 matches tracked 21 matches in 30 days
Last updated:

How does CristiNOFEAR play?

Rating 1.15 K/R 0.82 ADR 84.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 10%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.20+0.20 · Ø 1.00 better than 95%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 93%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 20x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether CristiNOFEAR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 42% win rate

CristiNOFEAR loses the most ELO from match 5 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
66% better than 91%
0.85 better than 93%
88.4 better than 86%
1.20 better than 93%
56% of 135 duels better than 80%
42% of 19 situations better than 63%
Mirage25
60% better than 81%
0.83 better than 90%
85.4 better than 78%
1.18 better than 93%
59% of 116 duels better than 91%
42% of 12 situations better than 61%
Anubis16
50% better than 43%
0.75 better than 58%
82.3 better than 59%
1.07 better than 68%
51% of 70 duels right on the average
43% of 7 situations better than 64%
Ancient14
36% -
0.79 -
80.8 -
1.09-
61% of 44 duels -
57% of 7 situations -
Nuke8
50% -
0.84 -
83.9 -
1.21-
61% of 36 duels -
20% of 5 situations -
Cache7
43% -
0.81 -
81.6 -
1.18-
55% of 29 duels -
100% of 4 situations -
Inferno5
20% -
0.84 -
86.9 -
1.09-
75% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CristiNOFEAR plays

Across 105 matches CristiNOFEAR averages K/R 0.82, ADR 84.9 and a rating of 1.15. Biggest strength: K/D at 1.20, better than 95% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 17.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 58 of 105 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. CristiNOFEAR loses the most ELO from match 5 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+52 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, +7 ELO. Last 30 days: 21 matches, win rate 33%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.