CrispyReCeLe

United Kingdom
163 matches tracked 42 matches in 30 days
Last updated:

How does CrispyReCeLe play?

Rating 0.98 K/R 0.72 ADR 78.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.7
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 10%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether CrispyReCeLe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 163 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
22 matches · 32% win rate
On Dust 2 −21 ELO
37 matches · 46% win rate
Between 0:00 and 6:00 +32 ELO, win rate 37%
On Fridays +25 ELO, win rate 33%

CrispyReCeLe loses the most ELO on Ancient: −27 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 36%
0.72 right on the average
78.7 better than 44%
0.98 better than 40%
54% of 192 duels better than 71%
26% of 27 situations better than 21%
Mirage35
54% better than 64%
0.74 better than 57%
81.3 better than 58%
1.03 better than 58%
47% of 184 duels better than 31%
35% of 31 situations better than 41%
Anubis27
67% better than 90%
0.77 better than 73%
83.7 better than 71%
1.04 better than 65%
50% of 149 duels right on the average
47% of 15 situations better than 71%
Inferno25
44% better than 25%
0.69 better than 40%
77.1 better than 40%
0.94 better than 29%
53% of 112 duels better than 62%
14% of 14 situations better than 6%
Ancient22
32% better than 6%
0.69 better than 32%
78.0 better than 39%
0.91 better than 20%
49% of 92 duels better than 41%
38% of 13 situations right on the average
Cache11
55% -
0.70 -
72.3 -
0.96-
55% of 49 duels -
33% of 9 situations -
Nuke4
50% -
0.59 -
58.1 -
0.90-
26% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrispyReCeLe plays

Across 163 matches CrispyReCeLe averages K/R 0.72, ADR 78.9 and a rating of 0.98. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 56 of 163 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 163 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. CrispyReCeLe loses the most ELO on Ancient (−27 ELO, win rate 32%). Things go best on Mirage (+74 ELO, win rate 54%). Match no. 4 of the day goes best: 70% win rate. Last 30 days: 42 matches, win rate 40%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.