CrispYYness

France
On FACEIT since 2016 132 matches tracked 42 matches in 30 days
ELO ▼ 20
2,180
30-day peak: 2,200
Rank EU
#143,514
France #2,691 in France
Last updated:

How does CrispYYness play?

Rating 0.98 K/R 0.69 ADR 73.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.8
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.1
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
24 matches · 46% win rate
On Mirage −1 ELO
22 matches · 50% win rate
On Fridays −77 ELO, win rate 41%

CrispYYness loses the most ELO in match 3 of the day: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
54% better than 57%
0.73 better than 41%
76.5 better than 25%
0.99 better than 35%
52% of 118 duels better than 54%
31% of 16 situations better than 34%
Mirage22
50% right on the average
0.69 better than 27%
72.4 better than 12%
0.97 better than 30%
40% of 104 duels better than 5%
40% of 15 situations better than 57%
Cache20
60% -
0.65 -
74.0 -
0.94-
46% of 93 duels -
75% of 12 situations -
Dust 218
56% better than 66%
0.63 better than 8%
67.4 better than 3%
0.90 better than 11%
42% of 38 duels better than 10%
50% of 10 situations better than 81%
Inferno14
57% -
0.76 -
77.3 -
1.10-
54% of 39 duels -
42% of 12 situations -
Anubis13
38% -
0.67 -
72.5 -
0.98-
39% of 44 duels -
17% of 6 situations -
Nuke13
54% -
0.74 -
70.8 -
1.05-
56% of 27 duels -
69% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrispYYness plays

Across 132 matches CrispYYness averages K/R 0.69, ADR 73.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.0, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 48 of 132 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 105 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. CrispYYness loses the most ELO in match 3 of the day (−50 ELO, win rate 46%). Things go best in match 1 of the day (−27 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −27 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.1. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 42 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.