Crisp

USA
On FACEIT since 2016 158 matches tracked 33 matches in 30 days
ELO ▲ 20
2,989
30-day peak: 3,046
Rank NA ▼ 62 places
#269
US #151 in US
30 days · prev. #207 · best #207
Last updated:

How does Crisp play?

Rating 1.25 (from 131 matches) K/R 0.85 ADR 86.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 129 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.37+0.32 · Ø 1.05 better than 98%
Pistol kills per match 3.2
Knife kills 6 in 158 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 21x 4K, 6 aces in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +508
= Stayed the same
K/R at 0.84, ADR at 86.8
▼ Got worse
Rating −0.37, Win rate −19 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −10 ELO
27 matches · 63% win rate
With jared on the team no ELO value
90 matches · 61% win rate
Between 6:00 and 12:00 +80 ELO, win rate 65%
On Thursdays +32 ELO, win rate 65%

Crisp loses the most ELO on Nuke: −10 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.30 · Cache
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 17 wins in a row · Cache

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
68% better than 91%
0.82 better than 78%
82.5 better than 51%
1.20 better than 88%
61% of 112 duels better than 90%
44% of 36 situations better than 66%
Mirage29
59% better than 75%
0.89 better than 93%
88.7 better than 80%
1.23 better than 91%
63% of 131 duels better than 95%
39% of 18 situations better than 52%
Nuke27
63% better than 70%
0.75 better than 41%
78.7 better than 29%
1.15 better than 68%
59% of 91 duels better than 79%
40% of 15 situations right on the average
Cache21
95% better than 99%
0.97 better than 96%
95.3 better than 86%
1.41 better than 97%
72% of 79 duels better than 99%
43% of 14 situations better than 61%
Dust 218
78% better than 99%
0.82 better than 79%
88.8 better than 81%
1.22-
66% of 53 duels better than 97%
50% of 4 situations better than 80%
Inferno18
67% better than 79%
0.90 better than 88%
87.8 better than 63%
1.36 better than 94%
72% of 58 duels better than 99%
31% of 16 situations better than 31%
Anubis10
70% -
0.81 -
85.3 -
1.29-
58% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Crisp plays

Across 158 matches Crisp averages K/R 0.85 and ADR 86.1; the rating across the 131 rated matches is 1.25. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 40% headshots. The strongest map is Cache with a 95% win rate in 21 matches. In 76 of 129 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: June 2026 at 1.61. Crisp loses the most ELO on Nuke (−10 ELO, win rate 63%). Things go best on Cache (+185 ELO, win rate 95%). Match no. 2 of the day goes best: 80% win rate, +162 ELO. Improved over the last three months: Headshots +2 pp, ELO +508. Got weaker: Rating −0.37, Win rate −19 pp. Unchanged in recent months: K/R at 0.84, ADR at 86.8. Last 30 days: 33 matches, win rate 70%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.