CrinX

Germany
190 matches tracked 11 matches in 30 days
ELO ▲ 30
2,361
30-day peak: 2,361
Rank EU
#82,837
Germany #2,106 in Germany
Last updated:

How does CrinX play?

Rating 1.11 (from 153 matches) K/R 0.80 ADR 83.4 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.1
Knife kills 2 in 190 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 22x 4K, 4 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 94%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +206
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 83.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
44 matches · 52% win rate
On Mirage −30 ELO
30 matches · 60% win rate
On Thursdays −52 ELO, win rate 46%

CrinX loses the most ELO on Ancient: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
52% better than 48%
0.82 better than 80%
86.3 better than 72%
1.13 better than 78%
53% of 120 duels better than 55%
33% of 24 situations better than 38%
Dust 237
49% better than 39%
0.76 better than 57%
80.3 better than 45%
1.04 right on the average
46% of 127 duels better than 23%
48% of 23 situations better than 77%
Mirage30
60% better than 78%
0.76 better than 57%
80.2 better than 45%
1.01 better than 41%
51% of 109 duels right on the average
25% of 8 situations better than 17%
Inferno29
62% better than 72%
0.85 better than 83%
86.0 better than 67%
1.23 better than 89%
77% of 91 duels better than 99%
18% of 11 situations better than 12%
Anubis24
38% better than 8%
0.78 better than 65%
81.8 better than 52%
1.14 better than 78%
49% of 65 duels better than 36%
27% of 26 situations better than 22%
Cache17
76% -
0.84 -
87.7 -
1.24-
66% of 64 duels -
50% of 6 situations -
Nuke7
29% -
0.71 -
76.3 -
0.92-
58% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrinX plays

Across 190 matches CrinX averages K/R 0.80 and ADR 83.4; the rating across the 153 rated matches is 1.11. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 69 of 153 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. CrinX loses the most ELO on Ancient (−53 ELO, win rate 52%). Things go best on Dust 2 (+120 ELO, win rate 49%). Match no. 4 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +206. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 83.2, Win rate at 53%. Last 30 days: 11 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.