Cresppo

GE
210 matches tracked 57 matches in 30 days
ELO ▲ 112
2,921
30-day peak: 2,970
Rank EU ▼ 641 places
#10,436 #41 in GE
30 days · before #9,795 · best #8,209
Last updated:

How does Cresppo play?

Rating 1.00 (from 66 matches) K/R 0.71 ADR 77.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 49%−2 pp better than 31%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 3%−8 pp better than 18%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 17x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 66%−5.0 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +201
= Stayed the same
K/R at 0.70, ADR at 77.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 210 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −101 ELO
40 matches · 43% wins
On Ancient −20 ELO
43 matches · 42% wins

Cresppo loses the most ELO in match 3 of the day: −101 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 36%
0.66 better than 14%
74.4 better than 18%
0.92 better than 13%
40% of 137 duels better than 5%
35% of 23 situations better than 41%
Ancient43
42% better than 16%
0.70 better than 27%
77.2 better than 26%
1.00 better than 37%
52% of 128 duels better than 55%
44% of 45 situations better than 71%
Mirage41
54% better than 58%
0.69 better than 26%
73.3 better than 15%
0.95–
48% of 106 duels better than 29%
32% of 31 situations better than 30%
Anubis31
55% better than 60%
0.71 better than 33%
79.9 better than 44%
1.03–
53% of 85 duels better than 59%
38% of 16 situations level
Inferno30
50% better than 34%
0.72 better than 37%
78.3 better than 31%
0.89–
54% of 74 duels better than 61%
48% of 21 situations better than 67%
Cache19
84% –
0.85 –
87.3 –
1.22–
53% of 59 duels –
61% of 18 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Cresppo plays

Across 210 matches Cresppo averages K/R 0.71 and ADR 77.3; the rating across the 66 rated matches is 1.00. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.2 kills per match, 57% of them headshots. The strongest map is Cache with a 84% win rate in 19 matches. In 22 of 66 matches the rating was 1.10 or higher (33%), in 26 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. Cresppo loses the most ELO in match 3 of the day (−101 ELO, win rate 43%). Things go best on Anubis (+79 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, ELO +201. Unchanged in recent months: K/R at 0.70, ADR at 77.2, Win rate at 53%. Last 30 days: 57 matches, win rate 56%, ELO balance +150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.