CresXent

Thailand
On FACEIT since 2017 32 matches tracked
ELO
2,118
Peak across the last 32 matches: 2,118
Rank SEA ▲ 518 places
#4,153
Thailand #205 in Thailand
30 days · prev. #4,671 · best #3,503
Last updated:

How does CresXent play?

Rating 1.09 K/R 0.79 ADR 87.4 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.13+0.11 · Ø 1.02 better than 86%
Pistol kills per match 2.7
Knife kills 1 in 32 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 77%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 4x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether CresXent is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

Soon this shows where CresXent loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 1.76 · Cache

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.75 -
82.4 -
1.00-
57% of 65 duels -
0% of 2 situations -
Cache8
100% -
0.93 -
91.5 -
1.35-
74% of 34 duels -
20% of 10 situations -
Ancient6
33% -
0.76 -
84.6 -
1.02-
52% of 31 duels -
67% of 3 situations -
Anubis6
50% -
0.73 -
91.5 -
0.96-
56% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CresXent plays

Across 32 matches CresXent averages K/R 0.79, ADR 87.4 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 34% headshots. In 15 of 32 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.