CrazyMosby

Germany
On FACEIT since 2014 85 matches tracked
Last updated:

How does CrazyMosby play?

Rating 1.08 K/R 0.76 ADR 84.1 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.6
Knife kills 1 in 85 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 17x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 83.5
▼ Got worse
Win rate −13 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 16%
0.72 better than 47%
75.4 better than 28%
1.04 better than 61%
52% of 93 duels better than 60%
33% of 18 situations better than 37%
Dust 218
50% right on the average
0.77 better than 75%
86.7 better than 84%
1.05 better than 65%
50% of 96 duels right on the average
0% of 9 situations better than 1%
Anubis13
46% -
0.79 -
90.8 -
1.08-
59% of 76 duels -
67% of 3 situations -
Ancient12
42% -
0.76 -
83.8 -
1.11-
47% of 73 duels -
42% of 12 situations -
Inferno8
50% -
0.84 -
84.3 -
1.19-
46% of 46 duels -
50% of 6 situations -
Nuke7
57% -
0.76 -
82.2 -
1.11-
40% of 35 duels -
33% of 3 situations -
Cache4
75% -
0.71 -
86.0 -
1.01-
50% of 22 duels -
25% of 4 situations -
Overpass3
100% -
0.92 -
102.9 -
1.25-
87% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrazyMosby plays

Across 85 matches CrazyMosby averages K/R 0.76, ADR 84.1 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 50% win rate in 18 matches. In 38 of 85 matches the rating was 1.10 or higher (45%), in 26 it was below 0.90. In 44 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Things go best from match 5 of the day (+57 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +57 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 83.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.