CrasherOK

Russia
On FACEIT since 2024 211 matches tracked 72 matches in 30 days
ELO ▼ 97
2,592
30-day peak: 2,689
Rank EU
#38,316
Russia #11,027 in Russia
Last updated:

How does CrasherOK play?

Rating 1.08 (from 191 matches) K/R 0.77 ADR 88.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.8
Knife kills 18 in 211 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 37x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ELO +53
= Stayed the same
K/R at 0.78, ADR at 88.9, Win rate at 49%
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
50 matches · 52% win rate
On Mirage −67 ELO
90 matches · 52% win rate
Between 18:00 and 24:00 −50 ELO, win rate 43%
On Saturdays −48 ELO, win rate 39%

CrasherOK loses the most ELO on Dust 2: −100 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 46%
0.77 better than 59%
86.3 better than 73%
1.07 better than 58%
46% of 399 duels better than 18%
44% of 39 situations better than 67%
Dust 250
52% right on the average
0.80 better than 73%
92.5 better than 90%
1.10 better than 67%
55% of 260 duels better than 68%
42% of 19 situations better than 58%
Ancient26
35% better than 5%
0.79 better than 67%
89.1 better than 83%
1.07 better than 59%
56% of 91 duels better than 73%
38% of 16 situations right on the average
Anubis25
56% better than 60%
0.78 better than 64%
86.1 better than 72%
1.14 better than 77%
50% of 130 duels better than 38%
54% of 13 situations better than 84%
Nuke11
27% -
0.74 -
87.0 -
1.02-
52% of 60 duels -
14% of 7 situations -
Inferno8
63% -
0.69 -
88.1 -
0.93-
49% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrasherOK plays

Across 211 matches CrasherOK averages K/R 0.77 and ADR 88.2; the rating across the 191 rated matches is 1.08. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 88 of 191 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 114 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. CrasherOK loses the most ELO on Dust 2 (−100 ELO, win rate 52%). Things go best on Anubis (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +24 ELO. Improved over the last three months: Rating +0.06, ELO +53. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.78, ADR at 88.9, Win rate at 49%. Last 30 days: 72 matches, win rate 43%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.