CraZzZyM

Ukraine
On FACEIT since 2015 256 matches tracked 60 matches in 30 days
ELO ▲ 133
3,116
30-day peak: 3,116
Rank EU ▲ 2,281 places
#5,120
Ukraine #303 in Ukraine
30 days · prev. #7,401 · best #5,023
Last updated:

How does CraZzZyM play?

Rating 1.00 K/R 0.69 ADR 74.7 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.7 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7
Knife kills 5 in 256 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 29x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.2
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −168

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
77 matches · 58% win rate
In match 4 of the day −99 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 +8 ELO, win rate 44%
On Saturdays −106 ELO, win rate 39%

CraZzZyM loses the most ELO on Dust 2: −101 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.97 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 25%
0.70 better than 22%
74.9 better than 16%
1.03 better than 37%
53% of 354 duels right on the average
49% of 49 situations better than 78%
Dust 277
58% better than 62%
0.70 better than 23%
75.8 better than 19%
1.00 better than 25%
50% of 320 duels better than 35%
26% of 43 situations better than 17%
Ancient45
44% better than 16%
0.67 better than 11%
72.8 better than 8%
0.99 better than 26%
42% of 146 duels better than 6%
51% of 35 situations better than 83%
Inferno20
55% better than 26%
0.70 better than 19%
75.6 better than 12%
0.98 better than 14%
55% of 60 duels better than 43%
33% of 12 situations better than 37%
Cache16
56% better than 42%
0.71 better than 16%
75.7 better than 13%
1.00 better than 17%
49% of 79 duels better than 21%
45% of 11 situations better than 69%
Anubis8
50% -
0.64 -
68.5 -
0.88-
48% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CraZzZyM plays

Across 256 matches CraZzZyM averages K/R 0.69, ADR 74.7 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 77 matches. In 89 of 256 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 183 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. CraZzZyM loses the most ELO on Dust 2 (−101 ELO, win rate 58%). Things go best on Mirage (+7 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, −32 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −168. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.2. Last 30 days: 60 matches, win rate 55%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.