CrYpNit

Sweden
On FACEIT since 2024 185 matches tracked
Last updated:

How does CrYpNit play?

Rating 1.03 K/R 0.74 ADR 78.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.8
Knife kills 7 in 185 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 24x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +447
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.2, Headshots at 50%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
35 matches · 57% win rate
In match 1 of the day −27 ELO
40 matches · 35% win rate
Between 6:00 and 12:00 +4 ELO, win rate 40%
On Thursdays +1 ELO, win rate 43%

CrYpNit loses the most ELO on Ancient: −49 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 42%
0.70 better than 32%
76.4 better than 29%
0.99 better than 38%
52% of 302 duels better than 56%
44% of 43 situations better than 69%
Ancient35
57% better than 66%
0.83 better than 87%
84.4 better than 67%
1.17 better than 90%
53% of 155 duels better than 60%
41% of 22 situations better than 61%
Anubis31
58% better than 72%
0.75 better than 57%
80.0 better than 48%
1.03 right on the average
50% of 140 duels better than 41%
64% of 14 situations better than 95%
Inferno25
64% better than 82%
0.74 better than 44%
79.7 better than 39%
1.04 better than 41%
53% of 120 duels right on the average
20% of 10 situations better than 13%
Dust 218
39% better than 12%
0.71 better than 36%
76.5 better than 26%
0.98 better than 32%
41% of 75 duels better than 8%
45% of 20 situations better than 72%
Nuke11
27% -
0.67 -
73.3 -
0.91-
49% of 39 duels -
58% of 12 situations -
Cache4
25% -
0.76 -
69.8 -
1.04-
53% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrYpNit plays

Across 185 matches CrYpNit averages K/R 0.74, ADR 78.6 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 76 of 185 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. CrYpNit loses the most ELO on Ancient (−49 ELO, win rate 57%). Things go best on Mirage (+79 ELO, win rate 49%). Match no. 2 of the day goes best: 68% win rate, +77 ELO. Improved over the last three months: ELO +447. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.2, Headshots at 50%, Win rate at 51%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.