Cr7stiano-

Vietnam
On FACEIT since 2015 61 matches tracked 20 matches in 30 days
ELO
2,105
Peak across the last 61 matches: 2,105
Rank SEA ▼ 816 places
#4,342
Vietnam #327 in Vietnam
30 days · prev. #3,526 · best #3,523
Last updated:

How does Cr7stiano- play?

Rating 0.84 K/R 0.61 ADR 70.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.5%−3.7 pp · Ø 13.2% better than 1%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 4x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Cr7stiano- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 52% win rate

Cr7stiano- loses the most ELO on Mirage: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% right on the average
0.61 better than 5%
69.0 better than 5%
0.86 better than 6%
40% of 92 duels better than 5%
57% of 14 situations better than 92%
Dust 213
38% -
0.59 -
71.3 -
0.78-
40% of 57 duels -
33% of 6 situations -
Ancient9
78% -
0.69 -
76.4 -
0.94-
46% of 37 duels -
29% of 7 situations -
Anubis8
50% -
0.54 -
68.7 -
0.78-
43% of 23 duels -
33% of 3 situations -
Inferno7
29% -
0.72 -
77.9 -
0.97-
67% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cr7stiano- plays

Across 61 matches Cr7stiano- averages K/R 0.61, ADR 70.5 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 45% headshots. The strongest map is Mirage with a 52% win rate in 21 matches. In 13 of 61 matches the rating was 1.10 or higher (21%), in 37 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Cr7stiano- loses the most ELO on Mirage (−24 ELO, win rate 52%). Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.