Cr4wL

Turkey
On FACEIT since 2020 345 matches tracked 130 matches in 30 days
ELO ▲ 41
2,471
30-day peak: 2,518
Rank EU
#58,408
Turkey #1,360 in Turkey
Last updated:

How does Cr4wL play?

Rating 1.21 (from 336 matches) K/R 0.87 ADR 92.3 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 336 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 345 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 82x 4K, 7 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +14 pp, ELO +221
= Stayed the same
K/R at 0.87, ADR at 92.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −119 ELO
60 matches · 53% win rate
On Cache −71 ELO
46 matches · 37% win rate
On Thursdays +38 ELO, win rate 39%

Cr4wL loses the most ELO on Inferno: −119 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 4.02 · Dust 2
  2. Most kills in a match: 52 · Dust 2
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
66% better than 90%
0.91 better than 96%
97.3 better than 97%
1.28 better than 96%
59% of 723 duels better than 86%
44% of 75 situations better than 68%
Inferno60
53% better than 45%
0.84 better than 82%
88.1 better than 74%
1.17 better than 79%
54% of 355 duels right on the average
44% of 34 situations better than 65%
Anubis56
54% better than 55%
0.91 better than 96%
95.3 better than 95%
1.28 better than 96%
59% of 323 duels better than 84%
48% of 33 situations better than 69%
Cache46
37% -
0.81 -
86.2 -
1.08-
62% of 224 duels -
27% of 26 situations -
Nuke28
29% better than 1%
0.81 better than 68%
88.4 better than 75%
1.13 better than 69%
55% of 134 duels better than 62%
40% of 25 situations right on the average
Vertigo21
48% -
0.84 -
91.8 -
1.13-
49% of 115 duels -
25% of 16 situations -
Mirage10
60% -
0.80 -
81.0 -
1.12-
56% of 50 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cr4wL plays

Across 345 matches Cr4wL averages K/R 0.87 and ADR 92.3; the rating across the 336 rated matches is 1.21. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 66% win rate in 122 matches. In 207 of 336 matches the rating was 1.10 or higher (62%), in 76 it was below 0.90. In 277 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: October 2026 at 1.26. Cr4wL loses the most ELO on Inferno (−119 ELO, win rate 53%). Things go best on Dust 2 (+144 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Rating +0.06, Win rate +14 pp, ELO +221. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.87, ADR at 92.8. Last 30 days: 130 matches, win rate 56%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.