Cr0w1y-

Jordan
83 matches tracked
Last updated:

How does Cr0w1y- play?

Rating 1.12 K/R 0.82 ADR 90.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.2
Knife kills 1 in 83 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 5x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +13 pp
= Stayed the same
ADR at 90.0, Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +54 ELO
26 matches · 50% win rate
On Tuesdays +25 ELO, win rate 48%

Cr0w1y- loses the most ELO in match 1 of the day: +54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.57 · Anubis
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 69%
0.80 better than 78%
89.8 better than 87%
1.10 better than 72%
53% of 139 duels better than 61%
44% of 9 situations better than 69%
Mirage21
48% better than 39%
0.83 better than 85%
87.8 better than 82%
1.12 better than 78%
60% of 112 duels better than 92%
31% of 13 situations better than 30%
Anubis11
45% -
0.86 -
90.9 -
1.17-
67% of 49 duels -
0% of 4 situations -
Inferno11
45% -
0.74 -
90.5 -
0.96-
58% of 59 duels -
33% of 3 situations -
Ancient9
78% -
0.82 -
87.2 -
1.16-
50% of 40 duels -
0% of 7 situations -
Nuke4
75% -
0.93 -
96.9 -
1.17-
70% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cr0w1y- plays

Across 83 matches Cr0w1y- averages K/R 0.82, ADR 90.0 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 40 of 83 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.42. Cr0w1y- loses the most ELO in match 1 of the day (+54 ELO, win rate 50%). Things go best on Mirage (+55 ELO, win rate 48%). Improved over the last three months: Headshots +13 pp. Got weaker: K/R −0.09, Rating −0.13. Unchanged in recent months: ADR at 90.0, Win rate at 55%. Last 30 days: 2 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.