Couuxinha

Brazil
165 matches tracked 50 matches in 30 days
ELO ▼ 4
2,295
30-day peak: 2,420
Rank SA ▼ 191 places
#2,406
Brazil #1,996 in Brazil
30 days · prev. #2,215 · best #2,033
Last updated:

How does Couuxinha play?

Rating 1.13 (from 131 matches) K/R 0.77 ADR 81.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.1
Knife kills 5 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 32x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, ADR +10.4, Headshots +5 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.80 (at the start 0.65). Clearly above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
23 matches · 57% win rate
On Mirage −13 ELO
47 matches · 47% win rate
On Fridays +31 ELO, win rate 43%

Couuxinha loses the most ELO on Anubis: −69 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
62% better than 83%
0.82 better than 83%
87.6 better than 81%
1.21 better than 91%
64% of 228 duels better than 96%
48% of 23 situations better than 75%
Mirage47
47% better than 31%
0.73 better than 42%
76.7 better than 28%
1.11 better than 74%
57% of 148 duels better than 81%
47% of 19 situations better than 74%
Anubis23
57% better than 65%
0.78 better than 71%
84.3 better than 68%
1.16 better than 85%
58% of 127 duels better than 85%
38% of 13 situations right on the average
Ancient21
57% better than 71%
0.67 better than 16%
70.4 better than 5%
0.97 better than 29%
50% of 101 duels better than 41%
24% of 17 situations better than 18%
Cache8
38% -
0.76 -
77.3 -
1.04-
51% of 43 duels -
11% of 9 situations -
Nuke6
50% -
0.84 -
88.0 -
1.30-
70% of 23 duels -
33% of 3 situations -
Inferno5
60% -
0.84 -
86.5 -
1.26-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Couuxinha plays

Across 165 matches Couuxinha averages K/R 0.77 and ADR 81.2; the rating across the 131 rated matches is 1.13. Biggest strength: 3K rounds at 5.7%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 62% win rate in 52 matches. In 64 of 131 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 131 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: August 2026 at 1.36. Couuxinha loses the most ELO on Anubis (−69 ELO, win rate 57%). Things go best on Dust 2 (+67 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +12 ELO. Improved over the last three months: K/R +0.15, ADR +10.4, Headshots +5 pp, Win rate +16 pp. Last 30 days: 50 matches, win rate 48%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.