Cosmosila

Russia
On FACEIT since 2024 214 matches tracked 118 matches in 30 days
ELO ▲ 28
2,316
30-day peak: 2,346
Rank EU
#95,286
Russia #27,088 in Russia
Last updated:

How does Cosmosila play?

Rating 1.01 K/R 0.71 ADR 75.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.3
Knife kills 1 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 12x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +464
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.1, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −61 ELO
32 matches · 31% win rate
On Dust 2 −59 ELO
67 matches · 54% win rate
On Sundays −56 ELO, win rate 40%

Cosmosila loses the most ELO in match 3 of the day: −61 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 75%
0.71 better than 35%
78.4 better than 36%
1.00 better than 38%
57% of 336 duels better than 80%
31% of 45 situations better than 28%
Dust 267
54% better than 59%
0.72 better than 38%
72.4 better than 9%
1.07 better than 60%
61% of 249 duels better than 91%
42% of 43 situations better than 64%
Anubis34
50% better than 43%
0.72 better than 36%
77.8 better than 29%
1.02 better than 43%
59% of 140 duels better than 89%
38% of 21 situations right on the average
Nuke17
35% better than 6%
0.66 better than 12%
72.6 better than 13%
0.90 better than 7%
43% of 82 duels better than 9%
37% of 19 situations better than 42%
Ancient8
50% -
0.77 -
81.6 -
1.05-
52% of 27 duels -
36% of 11 situations -
Inferno5
20% -
0.53 -
60.7 -
0.77-
50% of 14 duels -
0% of 2 situations -
Cache3
33% -
0.62 -
62.3 -
0.83-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cosmosila plays

Across 214 matches Cosmosila averages K/R 0.71, ADR 75.7 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 80 matches. In 77 of 214 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 158 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Cosmosila loses the most ELO in match 3 of the day (−61 ELO, win rate 31%). Things go best in match 4 of the day (+63 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +63 ELO. Improved over the last three months: ELO +464. Got weaker: K/R −0.04, Rating −0.05, ADR −6.1, Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 118 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.