Corvus_3

Russia
On FACEIT since 2026 50 matches tracked 50 matches in 30 days
Last updated:

How does Corvus_3 play?

Rating 1.03 K/R 0.74 ADR 83.1 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 1 in 50 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 37%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 7x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Ancient
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
69% better than 96%
0.68 better than 19%
79.4 better than 41%
0.92 better than 13%
52% of 56 duels better than 53%
17% of 6 situations better than 5%
Dust 215
33% better than 3%
0.81 better than 79%
87.6 better than 80%
1.11 better than 72%
47% of 83 duels better than 26%
40% of 10 situations better than 55%
Cache9
67% -
0.80 -
84.7 -
1.19-
41% of 27 duels -
56% of 9 situations -
Ancient6
50% -
0.68 -
80.8 -
0.94-
41% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Corvus_3 plays

Across 50 matches Corvus_3 averages K/R 0.74, ADR 83.1 and a rating of 1.03. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 45% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 50 matches, win rate 58%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.