Corups

Turkey
141 matches tracked
Last updated:

How does Corups play?

Rating 0.92 K/R 0.69 ADR 78.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.89−0.14 · Ø 1.03 better than 15%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 23x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
24 matches · 50% win rate
From match 5 of the day +8 ELO
71 matches · 41% win rate
Between 6:00 and 12:00 −34 ELO, win rate 42%
On Thursdays +70 ELO, win rate 42%

Corups loses the most ELO on Ancient: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
58% better than 76%
0.72 right on the average
80.2 better than 57%
0.96 better than 35%
48% of 228 duels better than 36%
32% of 22 situations better than 33%
Ancient24
50% right on the average
0.71 better than 44%
80.4 better than 56%
0.95 better than 35%
45% of 119 duels better than 25%
33% of 6 situations better than 39%
Anubis20
40% better than 18%
0.71 right on the average
82.7 better than 74%
0.98 right on the average
37% of 94 duels better than 3%
25% of 12 situations better than 24%
Inferno18
61% better than 79%
0.67 better than 33%
78.6 better than 51%
0.93 better than 31%
45% of 96 duels better than 21%
17% of 6 situations better than 9%
Mirage13
38% -
0.66 -
75.5 -
0.89-
40% of 80 duels -
67% of 9 situations -
Cache11
27% -
0.58 -
73.9 -
0.75-
43% of 60 duels -
0% of 2 situations -
Nuke8
13% -
0.61 -
69.6 -
0.76-
41% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Corups plays

Across 141 matches Corups averages K/R 0.69, ADR 78.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.4, better than 79% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 35 of 141 matches the rating was 1.10 or higher (25%), in 74 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 1 ace. Corups loses the most ELO on Ancient (−34 ELO, win rate 50%). Things go best on Dust 2 (+8 ELO, win rate 58%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.