Cord-_-

Macao
On FACEIT since 2020 49 matches tracked 20 matches in 30 days
Last updated:

How does Cord-_- play?

Rating 1.02 K/R 0.74 ADR 84.0 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 85%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +7.1, Headshots +2 pp, Win rate +27 pp
= Stayed the same
Rating at 1.04
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
33% -
0.70 -
80.3 -
1.01-
59% of 82 duels -
75% of 4 situations -
Ancient10
60% -
0.72 -
86.7 -
0.97-
49% of 59 duels -
60% of 5 situations -
Mirage9
44% -
0.72 -
84.7 -
0.97-
52% of 46 duels -
0% of 6 situations -
Inferno6
33% -
0.72 -
76.5 -
0.98-
52% of 44 duels -
50% of 2 situations -
Anubis5
60% -
0.87 -
88.3 -
1.22-
47% of 36 duels -
60% of 5 situations -
Cache4
75% -
0.81 -
92.8 -
1.05-
68% of 25 duels -
-
Nuke3
33% -
0.75 -
79.8 -
1.05-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cord-_- plays

Across 49 matches Cord-_- averages K/R 0.74, ADR 84.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 18 of 49 matches the rating was 1.10 or higher (37%), in 19 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Improved over the last three months: K/R +0.05, ADR +7.1, Headshots +2 pp, Win rate +27 pp. Unchanged in recent months: Rating at 1.04. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.