Cor1eone

Turkey
On FACEIT since 2015 169 matches tracked 29 matches in 30 days
Last updated:

How does Cor1eone play?

Rating 0.95 K/R 0.67 ADR 72.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.4
Zeus kills1 in 169 matches
Knife kills 12 in 169 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.0, Headshots at 56%
▼ Got worse
ELO −203

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
33 matches · 30% win rate
In match 2 of the day +1 ELO
44 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 41%

Cor1eone loses the most ELO on Anubis: −30 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
69% better than 95%
0.74 right on the average
80.5 better than 47%
1.05 better than 56%
46% of 212 duels better than 22%
22% of 36 situations better than 13%
Anubis33
30% better than 3%
0.71 better than 35%
73.5 better than 12%
1.00 better than 39%
52% of 160 duels better than 55%
38% of 26 situations right on the average
Nuke25
44% better than 16%
0.59 better than 1%
66.2 better than 2%
0.82 better than 1%
39% of 102 duels better than 2%
21% of 14 situations better than 12%
Mirage23
61% better than 84%
0.69 better than 28%
73.1 better than 16%
0.97 better than 31%
40% of 81 duels better than 5%
29% of 17 situations better than 24%
Inferno22
45% better than 23%
0.65 better than 15%
68.4 better than 4%
0.91 better than 15%
50% of 108 duels better than 39%
58% of 12 situations better than 90%
Ancient16
31% better than 4%
0.53 better than 1%
62.6 better than 1%
0.75 better than 1%
31% of 59 duels better than 1%
31% of 13 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How Cor1eone plays

Across 169 matches Cor1eone averages K/R 0.67, ADR 72.8 and a rating of 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 69% win rate in 49 matches. In 49 of 169 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Cor1eone loses the most ELO on Anubis (−30 ELO, win rate 30%). Things go best on Dust 2 (+121 ELO, win rate 69%). From match no. 5 of the day on, things go best: 65% win rate, +89 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: ELO −203. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.0, Headshots at 56%. Last 30 days: 29 matches, win rate 62%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.